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Anternet

Exhibited as an award-winning selected work at the NYU graduation showcase. An 8-person Game Center course project — a 3D puzzle game about ants crossing a world of network circuitry, turning logic gates, switches, and signals into puzzles you can see, touch, and break. I handled puzzle design and pacing, the ant-stacking and connection mechanics, and sound design.

Overview

Anternet is an 8-person NYU Game Center course project — a 3D puzzle game about ants crossing a world of network circuitry, turning logic gates, switches, and signals into puzzles you can see, touch, and break.

I designed the puzzles and their pacing, building a multi-layered system around AND/OR/NOT gates, and designed the ant-stacking and connection mechanics that turn collective behavior into the core solving verb — players combine the physical properties of multiple ants to get through a level. On the implementation side, a state machine manages the ants' follow queue and stacking order; trigger detection drives signal propagation through circuits and gate state changes; and a Unity + C# rewind system allows instant undo to keep frustration low. I also handled sound design, the promo page copy, and the final showcase video with a two-minute gameplay segment.

The project shipped a playable demo on itch.io and was exhibited as an award-winning selected work at the school showcase.

Demo Video

Watch on YouTube

GamePlay Image

教学段落:提示玩家触碰蚂蚁以聚集队伍,并用 J / K 键堆叠与解散蚁群

以 CPU 芯片为中心的关卡全貌,HUD 显示蚂蚁收集进度、存档点与操作提示

蚁群堆叠站上圆形压力板,打通带方向箭头的电路通道

Level Design Draft

关卡布局草稿:房间分区、逻辑门、按钮与红色信号连线的走向规划