Overview
Anternet is an 8-person NYU Game Center course project — a 3D puzzle game about ants crossing a world of network circuitry, turning logic gates, switches, and signals into puzzles you can see, touch, and break.
I designed the puzzles and their pacing, building a multi-layered system around AND/OR/NOT gates, and designed the ant-stacking and connection mechanics that turn collective behavior into the core solving verb — players combine the physical properties of multiple ants to get through a level. On the implementation side, a state machine manages the ants' follow queue and stacking order; trigger detection drives signal propagation through circuits and gate state changes; and a Unity + C# rewind system allows instant undo to keep frustration low. I also handled sound design, the promo page copy, and the final showcase video with a two-minute gameplay segment.
The project shipped a playable demo on itch.io and was exhibited as an award-winning selected work at the school showcase.
Demo Video
GamePlay Image



Level Design Draft
